stellaris utopian abundance. Would it be like everybody is filthy rich so nobody is in disavantage? Even unemployed people spend their time in art and science. stellaris utopian abundance

 
 Would it be like everybody is filthy rich so nobody is in disavantage? Even unemployed people spend their time in art and sciencestellaris utopian abundance  Question (Unanswered) So I set my default rights to utopian abundance but when I click on any of the species living in my empire it just says they have decent living conditions is there a way to fix that Locked post

This is wrong actually, you can have slaves if you're xenophobes alongside egalitarian. Stellaris Dev Diary #320 - Astral Threads and Actions. I got the grunur and at first I was like that sucks. Utopian abundance would be where all but the most expensive consumer goods are practically given away for free. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. As in, if you use social welfare on some pops, and utopian abundance on others, Every Utopian Abundance pop will have less political power and thus produce less unity in a faction. Utopian Abundance is certainly misguided in this, not because a problem with Utopian Abundance exactly, but because Political Power was poorly slapped over other mechanics. Distributing amenities decision on all of your worlds would increase stability and use consumer goods. It may seem counterintuitive given that you will be struggling with Consumer Goods at the beginning, but the sooner you can get your pops on UA, the better, since faction unity is a function of living standards and if you can take advantage of. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. PJs :: Utopian Abundance PJs :: Repeatable Technologies Expanded Stellaris Ascension Perks Psionic Hive Minds 25 tile earth Patch 2. Me. Getting 100% gives a 20% yield bonus on everything which is pretty good. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. Intelligent boosts physics, sociology, and engineering output from pops who have it by +10% for all jobs. 4 Upkeep +5% Happiness; −45% Pop demotion time +300% Political power Utopian Abundance is quite good for boosting job outputs, and in the late-game when you have a specialist-heavy economy and consumer goods are super cheap to produce it's quite profitable to convert over to it. Decadence 20 happiness = 7. Jewbacca1991 • 2 yr. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. Dotakiin [author] Aug 4 @ 6:13am. Essentially you're down 0. 50% isn't really all that great, and you also suffer from having primarily specialists on the Ecu. Citizen synths are people, it's what utopian abundance looks like for a person, entertainment, space, relaxation, hover cars, not-hover cars, off planet holidays, shows, fancy and unessary adornments, and servicing with high quality lubricants (ick, don't use that industrial grease on me, I know it lasts longer, but the Covefee V Rose oil with. It gives you a flat 10% bonus to research, which is better than the equivalent happiness bonus. Pops in my borders have 100% happiness while the neighbors are running "decent conditions", slavery, constant deficits and various other atrocities. Confirmed, opting into the 2. 4:. This is an updated version of PrinceJohn's mod which allows any empire to use the Utopian Abundance living standard after researching a technology. 'Gospel of the Masses' on Ring World start with 'Utopian Abundance' unemployment is OP. Updated for v3. For High Priests, their unity and science output would benefit,. If you invest a lot in infrastructure and jobs you will need immigrants to take those jobs and contribute to your economy. Fridge Brilliance: Any unemployed pop living under Social Welfare living standards generates Unity. food doesn't matter once you get rolling because (the pop decline is too slow), u are in constant war taking pops from other AI constantly for the rest of the game, so when I insta take 150+ pops form a single planet & than insta take another 150 pops within 5mins and. 5 Trade value per Pop; 1 Upkeep +20% Happiness +400% Political power +0. Full focus on alloys then probably energy/mineral/food upkeep to break even next. Well, I have, in total, more than 500 pops (from multiple different species), living in my empire and all of them are using Utopian Abundance. They don't. But isn't the difference between social welfare and utopian abundance just a matter of degree? Social welfare with a huge amount of resources IS utopian abundance. 1. You can have high living standards by picking egalitarian (utopian abundance, they cost a bit more cg but give more trade) or materials (academic privilege give less to lower class but refuse there wight and give a. Paradox / Steam. I think it's important to point out that the result of an Ideology war is very different from a normal claim war. A tech-world can only fit 16 buildings total, one of which is the administrative building and one of which needs to be a research institute, so you can only hit around 115 researchers tops per planet. democles_pl. The greater good is mostly good, it's trade off is banning every living standers but utopian abundance and mandatory pampering. There is. Stellaris. Are you ready to build. Utopian Abundance gives 20% happiness to all pops of all strata, which boosts stability and ethics attraction and decreases crime. You need 6. Like if you are not going to pirate DLCs, then get Utopia as soon as you buy Stellaris. Good on paper, "who cares" in practice. One such small bonus is the 10% extra anomaly discovery which stacks with everything else and ensures you have a lot going on in your territory. In this s. This seems fairly agtainst the grain of the purpose of Egalitarianism, because one of the whole buffs of being egalitarian is having +50% Unity from factions. 0 versions of Utopia Expanded, go HERE. Shared Burden or Utopian Abundance look after the negating political power and ensuring every class has equal. Rhoderick. Mod will change consumer goods upkeep for Specialists to +3 and Rulers to +5. I don't think you'd pick it even as authoritarian. if You are setting utopian abundance it is because you're playing a fast-growing empire, else it is just suicide. Most living standards have Rulers > Specialists > Workers > Slaves > Undesirables. It goes downhill from there. Stellaris. Last time I checked, it was like a year ago, so I'm not sure how it functions now. The Hedonists don’t gain a happiness bonus. Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. And your endgoal is utopia. Like, for instance, going void-borne tall empire, playing. Utopian Abundance. Ethics: egalitarian, militarist. With the same presumptions as before, that's 0. I believe that Academic Privilege is not ever worth it due to some math I saw on here before. The biggest factors that can sway you from one. Utopian Abundance is Luxury Gay Space Communism, where you shower your population with so much free stuff the unemployed are free to engage artistically (Unity) and even scientifically (Research), whereas under less luxurious living standards they have to go find a job. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. Set the living standard for your main species to Utopian Abundance. Utopian abundance for everyone. Set one of the conquered races to livestock slavery. r/Stellaris. Reply. I've taken it out of the rotation for my utopian roleplays, because it simply clashes and isn't much worth it if you are not using the decadent lifestyle it opens access to. There should be an option. i just feel that it breaks the fanatic egalitarian immersion that we have "bureaucrats" instead of "delegates". 5 Trade value per Pop; no Egalitarian Shared Burden: 0. Don't worry about upgrading them until your alloy production is over 300 per month, either resettle pops into new habitats if authoritarian or run social welfare/utopian abundance as egalitarian. Utopian Abundance aka post-scarcity economy is a bit OP in my view. didnt try that), but you only need regular Egalitarian to get access to that. Utopian abundance is a really bad living standard. Turns out EVERY assimilated species was set to Utopian Abundance living standard, hampering my economy without me realizing. There's a couple edicts you can use to boost stability too, if needed. Thread starter master9147; Start date Nov 25, 2018; Jump to latest Follow Reply Menu We have updated our. yes the rubricator is awesome. You'll still get the notification icon that there are unemployed pops, but no more annoying pop ups. The stats for The Greater Good. I tend to take Egalitarian for the sake of Utopian Abundance(You will eventually want to pay the extra mineral cost of Social Welfare/Utopian Abundance in Consumer Goods to ramp up production of your other resources via Happiness). utopian abundance for everyone) is a tad bit. There is a -25% happiness. All tiers have the same high upkeep, high trade value. So with that all taken into account let's compare Job output: Shared burden +5 happiness and +5 stability = 1. Stellaris 50411 Bug Reports 30702 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214 1 2 The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. Social Welfare is basic sustenance guaranteed by the state. . It also features compatibility with Galactic Imperium Unification but it is not required. But both are equally well on their way on the communist path because neither allows any kind of economic activity outside government! In Stellaris you can only set. Utopian Abundance is the post-scarcity society like the United Federation of Planets, where the Decadent Lifestyle is meant to be more like the Ferengi Alliance and show off a system where the upper tier of pop jobs still care about. But unemployed pop will produce unity and research point ? This is ridiculus compared to academic previlage. Utopian Abundance 20 happiness = 7. Community Hub. It clearly isn't working as intended. Move research bonus of unemployed pops from UA to SB. Is there a mod to let utopian abundance be a thing? I want to make an megacorp empire which is basically a giant hotel empire, that also uses slaves as workers to ensure the aliens have the best time, but slavery needs authoritarian, and utopian abundance needs egalitarian. 475 credit loss. Early game make sure to get your manager building and commercial center built. if You are setting utopian abundance it is because you're playing. if you don't believe me, look at utopian abundance: 1CG per month for ruler pops, 1CG per month for specialist pops, 1CG per month for worker pops. 0 consumer goods upkeep and equal political power. This 16. Both have roughly the same impact on stability, with the +900% political weight and +15% happiness to rulers overwhelming the political weight of other stratas. With the same presumptions as before, that's 0. Choose a unique faction and leader and challenge up to 5 other players, plotting and battling your way to galactic dominance; all in about 1 hour. How Exactly Does the Immigration Mechanic Work and Is Utopian Abundance/Xenophile a Good Strat? I'm getting tired of playing tech rush slaves which seems to be the most effective strategy at the moment that I'm aware of. 6375 CG's and up 0. Together they generate 2 + (2 * 400%) = 10 political power. Utopian abundance increases happiness thus attracting immigrants. I feel like stellaris is twice as fun when you lean into your choices for roleplay. Stellaris Dev Diary #321 - Origins and Civics self. Create satirical universe where man descends from egalitarian materialist utopian abundance into authoritarian spiritualist stratified society hellhole. Took a VERY long time before I had the consumer goods economy to switch to Utopian Abundance but I'm. Utopian Abundance is poorly named. Shared Burden and Utopian Abundance unemployed pop production should be swapped. If you can afford them, Utopian Abundance can be very powerful and give large productivity boosts. The only benefit Utopian Abundance has over Decadent Lifestyle is that unemployed people aren't unhappy and produce a little research and Unity, but this isn't a big deal in the current meta. Utopian Abundance is pretty much what the Federation has in Star Trek, having any need or want provided (in Trek's case thanks to replicator technology) to the point where the concept of working for money disappears, and people simply live and contribute to society the way they prefer. I'd like to put utopian abundance on rogue servitors. well like I said, it's a transitional society. Ideology wars work like any other. Also, it's just funny to be Environmentalist, vassalize another player, and then build Ranger Lodge holdings on their biggest Forge/Factory Worlds; thereby preventing them from turning it into an Ecumenopolis. If you're going for a research bonus, Academic Privilege is your better choice. Moreover, since you'll be giving those 700 robots citizen rights with Utopian Abundance they will start generating large amounts of trade income which will further simplify the transition. It's obviously intended to represent post-scarcity utopian SciFi like the United Federation of Planets or the Culture series, but its name implies it's simply largesse dropped on the citizens. However, if you have others pop on the planet that you forgot to set to Utopian Abundance then you get no protection, and sadly "assimilation" counts as a type of unemployment that isn't utopian abundance so be careful of having too many biological pops assimilating at once. Every other building and district gets demolished and all jobs turned off, with amenities being provided by housing. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. Subscribe to downloadUtopian Abundance Tech. Assuming you can sustain utopian abundance, its benefit translates into stability and higher production from that stability, unemployed pops also produce a lot of science in total. The system should be reworked. This mod allows for Galactic Empire have Utopian Abundance species living conditions, except Megacorp GA. You can run Utopian Abundance, but your Synth pops only have a pop upkeep of 0. This also happens in Thrall Worlds; toilers are considered negative jobs. Stratified economy will net the same loss for rulers, but will make a small profit for specialists and a good profit for workers. UA gives 10% more happiness than social subsidies, so we can look at it as a 10% extra happ, which above 60%happ equals 5% bonus yield. Therefore PP being equal, +1 happiness = +0. Mineral income thresholds: 300+ to activate, 200- to deactivate; 10 = Academic Privilege. Go into the stellaris install folder, then make a copy of the original 'species_rights' text file. Stellaris. Have your organic POPs on utopian abundance on ruler and (some) specialist jobs, with the rest being unemployed. It gives almost exactly the same benefits but costs fewer Consumer Goods. Energy would come from trade value generated by pops. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. If you're having to actually use these, you're doing something wrong. UA cost 0. And oh boy does it mess things up. I live in pure utopian abundance and haven't used my voice for communication in the past twenty-two years due to everyone including immigrants being forcefully converted into telepaths. Stellaris is about the cold hard numbers of the aetherophasic engine. • 1 yr. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. Utopian Abundance is always better assuming that CG are not a factor. Social welfare with a huge amount of resources IS utopian abundance. The new pops will start as rulers, so you may want the harmony tradition that reduces pop demotion time, as well as either ways of making unemployed pops productive (social welfare, utopian abundance), or shared burdens for even faster demotion. Upkeep is increased for workers and slaves, but to the benefit of a modest happiness bonus to all ranks. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. So I was playing a semi casual multiplayer, I had a chat with the top guy who has the most fleet power and technology and hes saying hes using utopian abundance, ignore consumer goods and lletting unemployed pops do the research and unity. Original Mod : Unlocked Utopian Abundance. For example, in Antebellum South the profits from slavery mostly went to the Southern Slavocrats, in Stellaris terms that would be a stratified economic system with slave guilds. 6 productionbonus means 0. Paradox / Steam. The overpopulation stops growth, but that's okay, just keep resettling pops in there until it's full. You might want Agrarian Idyll in place of one or the other civics. Also utopian abundance will be open for imperial authorities. You are now the ultimate free society of happy people. Theres niche uses for that living standard, but its too expensive to use in normal gameplay. 70. Post-Scarcity Societies. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. Pops generate trade value automatically just from existing, the amount is higher based off their living standard, utopian abundance is a very high living standard and so boosts the trade they produce decently high. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…If another mod over-rides any of those, it's unlikely to be compatible with this mod. . Will only use if egalitarian. @greaseHole, I've not updated this since May, of course it. Meanwhile utopian LS egalitarian empires r breakdancing in the room next door. Faction Political Power = 25 * 5 = 125. Slavers will want stratified economy. #8. Diplomacy and tech are laughably weak in Stellaris rn compared to just pop-spam and production overdrive. Shortly before the v2. This is a representation of how powerful a certain stratum of your economy is, and for most living standards the specialists and the rulers have more power than the workers. For post 2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Pleasure Seekers is easily a must have though, so long as you don't have unemployment Decadent Lifestyle is better than utopian Abundance as it requires less consumer goods for the same happiness boost. ) Slavery is banned, native interference is banned (in breach of galactic law. ago. But it’s really strong when used with living standards that eat a bunch of consumer goods such as “utopian abundance” or “academic privilege” if used in the mid-late game. Jump to latest Follow Reply. pro. Unexpected Mineral Seams is a colony event chain that has a very small chance to trigger 2 or 3 years after any colony has. I have a favorite species that my friends and I love both as a concept and when it shows. The only reason is maybe a role play. 2% job output and trade value. Gaia Worlds Void Dwellers. In the case of Utopian Abundance, this means an increase from 1200 to 1500, or a de facto +25% bonus to Unity from factions. The mod. 2018 v 9. Based on the wiki's formula, the Progressive faction should produce more than 36 unity. this thread is about the modifier and why you shouldn't pick it as a utopian. Shared Burden's requirements are less about the raw power of the civic as they are about how powerful other civics are when paired with it. 2. Utopian abundance (Egalitarian) is +%20 happiness. This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. Toggle signature. Or set Assimilate citizenship manually for all species, so that the default rights can be applied properly. Whereas in stellaris, utopian abundance peaceful megacorps all about those social benefits work perfectly fine. 5 trade which, while not self-sustaining in terms of covering the CG cost, does provide a significant energy/unity boost when you have it in a trade build. The 'utopian abundance' living standards makes unemployed pops happy and productive. That's an apparatus of 5 pops outputting effectively 12 Research. The Self-sustaining Utopia is an experiment to create self sustaining Utopian Abundance pops. . You could be perfectly capable of giving your pops utopian abundance, but after they're assimilated, their living standards usually drop to "decent. The extra happiness also gives you a stability boost which translates to more of every resource. Utopian Abundance makes micromanagement easier in the late-game and also means newly-conquered worlds are often very stable in spite of the newly-conquered penalty, and the high happiness from Utopian Abundance usually lowers crime to negligible levels (it's odd that you're having troubles with that). This is via the combination of the base living standard costs- which are OK, although Unemployed pops really should cost slightly less in Consumer Goods than employed pops at the same strata for any living standard outside Utopian Abundance, to represent the higher disposable incomes of employed people. There was a wacky build that abuses utopian abundance unemployed pops for research and unity. Under Utopian abundance, every pop already has equal political power. There should be an option. + each pop living in utopian abundance passively generates 0. 2 beta patch does indeed fix the bug. Stellaris with a Twist is our streaming event, where Ep3o and AlphaYangDelete play co-op multiplayer, and try to accomplish goals suggested and. 61 Rubricator System Spawning Corrections Master of Nature No Cluster Starts Battlestar Colossus ACOT ACOT: Override Extragalactic Cluster Start Gigastructural Engineering & More Mod Menu. Workers generate x + (x * 50%) = 1. 4 Upkeep +5% Happiness;. When you start the game, immediately go into policies and switch to a civilian economy and consumer benefits. The better question is why you would want to use either, besides roleplay. - Utopian Abundance: Star Trek in the TNG era depicts this type of society. Both Utopian Abundance (Egalitarian only) and Social Welfare living standards will stop your unemployed pops from being unhappy and allow them to produce some minimal resources while unemployed (Research and unity for UA, just unity for SW) Also, as long as there are jobs available on other planets pops should move on their own eventually. 57 to 10. ok but what if every utopian pop buffed the others. Utopian abundance (Egalitarian) is +%20 happiness. There are builds centered around utopian abundance by itself, and some builds can use that living standard basically for free because they can make consumer goods at. Pleasure Seekers is pretty great – compared to default Decent Conditions, Decadent Lifestyle living standard is 10% more Happiness (= 6 Stability = +7. I wonder if the 'Decadent Lifestyle' standard of living has any real advantages over other standards of living. Star Trek replicators can produce consumer goods, and replicators need energy, so they probably solved their energy problems at the "consumer scale". 4 equality. Well, in canon the Spiritualists are right. The expansion was accompanied by the free 1. 1125 extra consumer goods. Also the Assembly Decision sounds a lot better then it actually is, it resettles a lot less pops then you would needed. "but why would I pick shared burdens as a civic and then switch out of it" i hear you say. 4y Mathias GuddalFor Stellaris 3. Two research techs, a governor and a capital where your early research is usually at already turn this into a 200%/190% gain, so like 5%. Stability can be easily kept at 100% with crime lords deal, martial law, empire traits/civics & x4-5 fortresses. Stellaris. Decadent Lifestyle is superior to Utopian Abundance in almost every way. Stellaris is a mix of a game you should try to win, and a roleplay you should try to play according to how you envision your empire. So you simply IGNORE CONSUMER GOODS COMPLETLY and let unemployed guys do all the science and unity. It also features compatibility with Galactic Imperium Unification but it is not required. If you have Materialism or Egalitarianism, you would get the much better "Academic Privilege" or "Utopian Abundance". The CG cost of Utopian Abundance with Pleasure Seekers is exactly the same as the CG cost of running Utopian Abundance without Pleasure Seekers. The only issue is with the egalitarian utopian abundance, your rulers dont have anymore political power than normal pops. And while it IS good, I find Utopian abundance to be comparable, as it gives a massive bonus to happiness (20% for ALL strata), while this only gives a 5% bonus to happiness with the perk from mercantile. ago. 5; 15 from the regular unity output and +10% from the Hypercomms Forum. Overtuned environmentalist conservationist low maintenance utopian abundance gaia seeders. x. Tous Discussions Captures d'écran Créations de fans Diffusions Vidéos Workshop Actualités Guides Évaluations. ago. Why did it take me so long to try this? Overtuned environmentalist conservationist low maintenance utopian abundance gaia seeders. Stellaris Wiki Active Wikis. The bounties of the stars are shared to all Razians. 02 #3. Synth Ascension run, plenty of cyborgs but no forced assimilation. Stellaris 50046 Bug Reports 30372 Suggestions 18799 Tech Support 2843 Multiplayer 374 User Mods 4607 Stellaris AAR (After Action Reports) Console edition 1199 Savior59 SergeantThis is the legacy version of Utopia Expanded, for Stellaris version 1. There are two ecumenopolis builds: Industrual Ecumenopolis: spam consumer goods and alloys districts. Question (Unanswered) So I set my default rights to utopian abundance but when I click on any of the species living in my empire it just says they have decent living conditions is there a way to fix that Locked post. Your commerce building comes with a Merchant (after picking up some trads). 5 if I got it right this time. It's more of a migration than 100 million people suddenly moving from planet A to planet B in one month. I have never used Utopian Abundance. If you need to quickly move an entire pop from one planet then resettle them. I'm going to give it another shot by building up a population of 499 with Decent Living Standards, copying off the ironman save, and swapping them to Utopian Abundance at 499, 500, and 501 population with a fresh copy. like, it's the same thing at heart, but one is not working with the abundance it. Though this isn't as strong as actual jobs, it does mean that come the late game when your robot factories have been producing enough robots for centuries to fill out all the menial jobs, your bio pops are still net benefits even when on. And even "Social Welfare" offers only slightly weaker bonuses for. In a Xenophobe Egalitarian society it could even mean a high standard of living on the backs of enslaved aliens that do all the actual work. = +7. Stellaris. Put a commercial zone down but it's only fir the 1 merchant. Jun 10, 2019 @ 6:46pm Pop job management in 2. Sure worker class get more goods. materialist -20% upkeep Mechanist -5% Environmentalist -10% Edicts: Recycling Campaign -10% Improved Energy Initiative -5% Traits: Durable -10% I think one of the. If it were up to me, I would add an entire utopian ascension path altogether, mirroring the "becoming the menace", or make it a special living standard only available via civic, a la "Shared burdens". After all, a happy slave is less likely to want to overturn the system. is there a mod to disable either of those requirements? also any mods to help. I simply start prioritizing pop growth af, make migration treaties, etc. 3. There is absolutely no in-game indication that the pops are being any more decadent than normal beyond the name and flavor text of the civic. . Stay here for the news, screenshots, videos, discussions, and updates for space strategy game Stellaris Console Edition. -egalitarian, xenophile, and pacifist as the governing ethics. I got the grunur and at first I was like that sucks. Best way is Spiritualist/ Anything. I can see even an authoritarian society which is earning resources hand over fist tossing huge amount of resources to "keep the slaves happy" to maintain their social structure. Authoritarians use stratified or academic, egalitarians use social welfare, shared burdens or. . builder680. But they also cost 1 Consumer Good, rather then 0. Ironically, they'll be happier than the actual Fallen Empire hedonists, whom don't have a happiness boost. Normally only rulers produce the maximum but under Utopian everybody does. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. Not chemical bliss bad, but still terrible in most situations. 5 Trade value per Pop; 1 Upkeep +20% Happiness +0. 2018 v 9. 22. There is. If. • 1 yr. So yeah, UA (and to a lesser extent, Social Welfare) are pretty gud. 4:. Turn it into another lab world or Forge world. I am however, RPing as the kind of lawful neutral, where I have Utopian Abundance for all, open refugee programs and strict neutrality. 4 trade. xav1353 • 5 yr. The end goal is that pops could sustain themselves at Utopian Abundance standards solely with their own Trade Value. and then I tracked the resource incomes before/after switching to utopian abundance. Synthetic ascension + technocracy + utopian abundance is probably my favorite playthrough so far. Best. I realize that mixing living standards like this goes a bit against the spirit of utopian abundance, but this still seems very very odd. Social welfare also gives more happyness now and gives 0. 6 consumer goods per citizen. Games like Stellaris are all about snowballing, and so generally the best bonuses are the ones that help you early. I do remember opting into the 2. Zakalwen • 3 yr. . The setup isnt good though, you would have massive unemployment, need to throw in a bunch of rank2 trade-centers (each giving 11 jobs) instead of the luxury housing, unless you are on utopian abundance standard of living. It was announced on 2017-02-02 [1] and was released on 2017-04-06 [2]. . Well, if we assume that 1 consumer good is worth 1 energy (yes, I know it's worth more, but it's for easy calculations), utopian abundance will net you a loss of ~0,2 energy/pop. In unmodified Stellaris, there was no formula, only choas. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A notjonks • Additional comment actions. Robots should be set on force labour (as they can't be set on UA so at least they can produce something). You xan also throw an occasional lab in your. Compare using miner. Everyone will migrate over to my efficient ringworlds and ecus in a few years and the new planets are used purely for growth. 8% + 3% or 4. It cost me . A technician with base 8 output will go from 0. Upon enabling 1 and 2, set immigration treaties with everyone and enable edict Land of Opportunity. Utopian abundance is basically social welfare on steroids with twice the happiness for almost twice the consumer good upkeep. I mean, yeah, the fact that you can still gain the benefits of Utopian Abundance when you have -7k consumer goods a month, and still maintain a population with -11k food a month, is literally broken. This build explodes through the tradition trees while still having lots of energy. Learn how to choose and change the living standards for different species and ethics in this comprehensive wiki page. Agarian idyll xenophiles. Pop Demotion Time: Nice I guess, but if you do proper management you can avoid this problem in the first place. Closing those jobs should free 1-3 pops on every planet to do something more productive, like make CGs to support Utopian Abundance - just distributing those unnecessary enforcer pops to making CGs usually covers the cost and then some. Actually, I think utopian abundance causes the job automation AI to act strangely. Does unemployment technically count as a job with Utopian Abundance, meaning that a species with Natural Intellectuals will get a bonus to the Unity and Research they produce while they are unemployed? Thank you all :D This thread is archived. An annoying thing that I've found is that the game continues to treat unemployment as an emigration booster even if you have utopian abundance enabled. For extra info, click here. They affect various aspects of pop behavior, such as growth, migration, faction attraction, and resource output. Utopian Abundance would remain superior, as other living standards would be reduced, but it would be slightly less easily affordable as it currently is, restoring some of the sense of achievement from using it. Fanatic egalitarian, meritocracy, mining guilds, prosperous unification. Meanwhile my egalitarian megacorp with utopian living standards is quietly sipping tea in the corner. Originally posted by Champin Playr: There is really no reason to make lower abundance if you can make higher. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment More posts you may like. robots. I can't prescribe that now, so you'll have to figure it out. I'm not saying that I disagree with the notion that slavers should have to consider the possibility of revolt. 264mineral. parentheticalobject • 5 yr. It is a "pops live under Utopian Abundance, yet have positive. Stellaris > General Discussions > Topic Details. Mineral income thresholds: 300+ to activate, 200- to deactivate; x0. Utopia is finally within our grasp… Utopia Expanded This mod depends on Stellaris: Utopia. In the case of Utopian Abundance, this means an increase from 1200 to 1500, or a de facto +25% bonus to Unity from factions. PM_ME_BUTTHOLE_PLS • 3 yr. Will the living standards stay when the ethics shift to authoritarian? I have not done a lot of ethics shifting and I know becoming emperor auto shifts you to authoritarian, but after rewatching the megacorp trailer I decided I. In the context of Stellaris, Egalitarianism is the valuing of individuals and their rights. Technically, you can have hedonists. Because in most situations, both (as well as Utopian Abundance) are worse than Decent Conditions, Social Welfare, Shared Burden, and Stratified Economy. You can combine militarism with any ethic that you want, with egalitarian and utopian abundance fore all you can make new pops loyal even without etic shifts and they will slowly convert to youre government ethics anyway, with autoritarian ot spiritualist you can bust youre government etics attractions (castles. If going fanatic authoritarian, run slaver guilds and try. And even "Social Welfare" offers only slightly weaker bonuses for. * It's basically a lategame flex for egalitarians. 8% + 3% or 4.